Two Worlds is "deeper" than Oblivion

June 12, 2007 at 8:11 pm (Two Worlds, xbox 360)

Well isn’t that nice, I believe that would be the second time this week companies with new IP’s have decided to take a crap on the companies with famed ones.  Personally I am getting a little annoyed but I guess should be able to voice their opinions as well.  “Two Worlds offers a more focused, grittier experience and a lot of correlating features are deeper in Two Worlds.” says Dirk Hassinger of Zuxxez.  “Our inventory system is smarter, our magic system is much more complex and even the way we handle horses has more depth. Beyond those game mechanics, we have a much more complex society, with many more factions working within it. On top of that, our overarching storyline is a touch darker and more involved.  That’s not to say that Oblivion is a worse game, just that Two Worlds has more ‘meat’.”

I would like to see how to two pair up, I think Two Worlds has something going for on the side of multiplayer.  Considering that it has a MMO mode inside of a single player game it looks like it could be a lot of fun on consoles.  I just wonder how it is going to balance with the single player mode.  Will it be harder to play the campaign with others (more enemy spawns), or is it just going to allow you to bring your friends into the game and completely break the balance of the enemy difficulty.  In WoW you cant just walk into the Black Temple by yourself, you need a party.  So will you need a party for higher level bosses and dungeons?  I wonder if all the kinks will be worked out before the US release.  I am waiting eagerly for Eurogamers full interview when its released.  I hope it answers some question about the multiplayer mode.

[Eurogamer]

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